Making comics is fun, but requires a lot of skills :
you have to be very imaginative, write interesting stories, be well organized, be good at drawing, accept criticism, be able to publish frequently ...
You will also have to make a few choices on the software to use, photoshop still being a bit pricey - you might be interested in open-source software - and nowadays they are as good as the leading one.
Assuming you already have a comics in mind, and have drawn a few pages already on paper.
The best route for you is to scan those pages, and import them in Gimp - then to ink them and color them.
By putting the sketch on layer1, the ink on layer3, and the colours in layer2 - you are pretty much set.
Beware though, not to mix layers - if you're using Gimp 2.6 - if you have Gimp 2.8 there is a new lock/unlock feature you might use to prevent editing the wrong layer.
Then when the art is done, you simply add a layer4 for text. Make sure the text is spell checked because Gimp doesn't have this ability.
Image credit : Battle for Wesnoth comics
you have to be very imaginative, write interesting stories, be well organized, be good at drawing, accept criticism, be able to publish frequently ...
You will also have to make a few choices on the software to use, photoshop still being a bit pricey - you might be interested in open-source software - and nowadays they are as good as the leading one.
Assuming you already have a comics in mind, and have drawn a few pages already on paper.
The best route for you is to scan those pages, and import them in Gimp - then to ink them and color them.
By putting the sketch on layer1, the ink on layer3, and the colours in layer2 - you are pretty much set.
Beware though, not to mix layers - if you're using Gimp 2.6 - if you have Gimp 2.8 there is a new lock/unlock feature you might use to prevent editing the wrong layer.
Then when the art is done, you simply add a layer4 for text. Make sure the text is spell checked because Gimp doesn't have this ability.
Image credit : Battle for Wesnoth comics
No comments:
Post a Comment